Fritchii at a glance
| Fritchii | |
|---|---|
| Repository | Frizti/Fritchii, a GitHub fork of zortos293/Lichii |
| Former name | Frizti (releases frizti-v1 to frizti-v3, files named Lichii-Frizti-…); the community fork guide lists it as Frizti/Lichii |
| Game | The Legend of Zelda: Ocarina of Time (0400486024DEC000) only |
| Platform | Windows x64 only: no Linux, macOS or Android build |
| Newest release | Fritchii v5.5 (fritchii-v5.5), November 9, 2026 |
| Releases / downloads | 11 releases (all marked pre-release), 401,547 file downloads in total |
| Stars | 2,942 |
| Created on GitHub | November 5, 2026 |
| License | GPL-3.0 |
| Test PC in the notes | Ryzen 7 7800X3D + RTX 4080 (stable 60 fps in most areas, rarely below 45 even in Water Temple after shader prep) |
| Built in | One-time 120,461-shader pre-compilation (v5 / v5.4); Dynamic FPS by Dark; Max Resolution patch; NVIDIA DLSS presets (J, K, L, M); GTX 10 compute mesh fallback |
Fritchii v5.5 download
The v5.5 notes say: download Fritchii-v5.5-Windows-x64.zip, unzip it anywhere and run Fritchii-v5.5\lichii.exe. If you already run Fritchii v4 through v5.4, you do not need to download anything manually: Fritchii offers the update when you open it.
| File | Size | Bytes | Link |
|---|---|---|---|
Fritchii-v5.5-Windows-x64.zip | 71.2 MB | 71,161,884 | Download from GitHub |
Fritchii-v5.5-debug-symbols-not-needed-to-play.zip | 61.4 MB | 61,416,343 | Debug symbols only |
- Unzip
Fritchii-v5.5-Windows-x64.zipinto its own folder. - If Windows asks for the Visual C++ runtime, run
vc_redist.x64.exefrom the same folder first. - Run
Fritchii-v5.5\lichii.exe. On first launch of Ocarina of Time, let the Preparing shaders screen finish once (~15 minutes on an 8-core CPU); do not delete your shader cache unless it breaks. - Do not download “Source code (zip)” or “Source code (tar.gz)”: GitHub adds those automatically and they contain no emulator.
The download is the emulator only. No games, keys or firmware are included, and this site does not link to them.
All Fritchii and Frizti releases
Every version from frizti-v1 to fritchii-v5.5, newest first. Sizes and download counts come from the GitHub Releases API on November 10, 2026.
| Version | Date | Emulator file | Size | Bytes | Downloads | Link |
|---|---|---|---|---|---|---|
| Fritchii v5.5 | November 9, 2026 | Fritchii-v5.5-Windows-x64.zip | 71.2 MB | 71,161,884 | 70,404 | Download |
| Fritchii v5.4 | November 9, 2026 | Fritchii-v5.4-Windows-x64.zip | 71.2 MB | 71,154,961 | 7,296 | Download |
| Fritchii v5.3 | November 9, 2026 | Fritchii-v5.3-Windows-x64.zip | 71.2 MB | 71,153,581 | 28,362 | Download |
| Fritchii v5.2 | November 9, 2026 | Fritchii-v5.2-Windows-x64.zip | 71.1 MB | 71,147,304 | 5,198 | Download |
| Fritchii v5.1 | November 9, 2026 | Fritchii-v5.1-Windows-x64.zip | 71.1 MB | 71,100,252 | 6,429 | Download |
| Fritchii v5 | November 9, 2026 | Fritchii-v5-Windows-x64.zip | 71.1 MB | 71,085,136 | 17,753 | Download |
| Fritchii v4.1 | November 8, 2026 | Fritchii-v4.1-Windows-x64.zip | 68.6 MB | 68,597,980 | 78,724 | Download |
| Fritchii v4 | November 8, 2026 | Fritchii-v4-Windows-x64.zip | 68.5 MB | 68,527,644 | 26,472 | Download |
| Frizti v3 | November 6, 2026 | Lichii-Frizti-v3-Windows-x64.zip | 68.1 MB | 68,126,892 | 74,125 | Download |
| Frizti v2 | November 5, 2026 | Lichii-Frizti-v2-Windows-x64.zip | 83.7 MB | 83,685,141 | 63,225 | Download |
| Frizti v1 | November 5, 2026 | lichii-frizti-v1-windows-x86_64.zip | 82.1 MB | 82,104,710 | 23,559 | Download |
Every file, including debug symbols
| Version | File | Type | Bytes | Downloads | Link |
|---|---|---|---|---|---|
| Fritchii v5.5 | Fritchii-v5.5-Windows-x64.zip | emulator | 71,161,884 | 68,057 | Download |
| Fritchii v5.5 | Fritchii-v5.5-debug-symbols-not-needed-to-play.zip | debug symbols (not needed to play) | 61,416,343 | 2,347 | Download |
| Fritchii v5.4 | Fritchii-v5.4-Windows-x64.zip | emulator | 71,154,961 | 7,076 | Download |
| Fritchii v5.4 | Fritchii-v5.4-debug-symbols-not-needed-to-play.zip | debug symbols (not needed to play) | 61,403,505 | 220 | Download |
| Fritchii v5.3 | Fritchii-v5.3-Windows-x64.zip | emulator | 71,153,581 | 27,501 | Download |
| Fritchii v5.3 | Fritchii-v5.3-debug-symbols-not-needed-to-play.zip | debug symbols (not needed to play) | 61,401,080 | 861 | Download |
| Fritchii v5.2 | Fritchii-v5.2-Windows-x64.zip | emulator | 71,147,304 | 5,006 | Download |
| Fritchii v5.2 | Fritchii-v5.2-debug-symbols-not-needed-to-play.zip | debug symbols (not needed to play) | 61,370,540 | 192 | Download |
| Fritchii v5.1 | Fritchii-v5.1-Windows-x64.zip | emulator | 71,100,252 | 6,201 | Download |
| Fritchii v5.1 | Fritchii-v5.1-debug-symbols-not-needed-to-play.zip | debug symbols (not needed to play) | 61,174,130 | 228 | Download |
| Fritchii v5 | Fritchii-v5-Windows-x64.zip | emulator | 71,085,136 | 17,123 | Download |
| Fritchii v5 | Fritchii-v5-debug-symbols-not-needed-to-play.zip | debug symbols (not needed to play) | 61,150,955 | 630 | Download |
| Fritchii v4.1 | Fritchii-v4.1-Windows-x64.zip | emulator | 68,597,980 | 74,674 | Download |
| Fritchii v4.1 | Fritchii-v4.1-debug-symbols-not-needed-to-play.zip | debug symbols (not needed to play) | 61,335,090 | 4,050 | Download |
| Fritchii v4 | Fritchii-v4-Windows-x64.zip | emulator | 68,527,644 | 24,958 | Download |
| Fritchii v4 | Fritchii-v4-debug-symbols-not-needed-to-play.zip | debug symbols (not needed to play) | 60,329,986 | 1,514 | Download |
| Frizti v3 | Lichii-Frizti-v3-Windows-x64.zip | emulator | 68,126,892 | 68,281 | Download |
| Frizti v3 | Lichii-Frizti-v3-debug-symbols-not-needed-to-play.zip | debug symbols (not needed to play) | 58,274,607 | 5,844 | Download |
| Frizti v2 | Lichii-Frizti-v2-Windows-x64.zip | emulator | 83,685,141 | 56,841 | Download |
| Frizti v2 | Lichii-Frizti-v2-debug-symbols-not-needed-to-play.zip | debug symbols (not needed to play) | 203,986,603 | 6,384 | Download |
| Frizti v1 | lichii-frizti-v1-windows-x86_64.zip | emulator | 82,104,710 | 18,708 | Download |
| Frizti v1 | lichii-frizti-v1-windows-x86_64-symbols.zip | debug symbols (not needed to play) | 33,119,006 | 4,851 | Download |
What each version fixed
Fritchii v5.5 (November 9, 2026)
- Camera flicker fix: players who had enabled frame generation before v5 had it still running silently in the background (disabling Fritchii’s frame pacer and causing camera flicker); it can no longer run.
- Extended Dynamic State reset to EDS2 once: users who had set Extended Dynamic State to Disabled or EDS3 from older AMD crash tips caused “Preparing shaders” to skip almost every shader; v5.5 restores EDS2 once now that the underlying AMD crash is fixed since v5.3.
- Automatic NVIDIA shader cache sizing: newer NVIDIA drivers hide “Shader Cache Size” in the NVIDIA Control Panel, so Fritchii now instructs the driver to keep a large cache for Fritchii automatically without altering global PC settings.
- Global NVIDIA DLSS & presets: “Use NVIDIA DLSS” is now a global setting (cannot be overridden by stale per-game configs) and Graphics adds a DLSS preset selector (Default, J, K recommended, L, M).
- Graphics > Extensions clarifies that GPU thread pinning is built in and enabled automatically, and the manual “Prepare Shaders” menu item notes that it is only the optional quick warm-up.
Fritchii v5.4 (November 9, 2026)
- Full 120,461-shader preparation on AMD: previously, “Preparing shaders” skipped 116,373 of Ocarina of Time’s 120,461 shaders on AMD because they were recorded with NVIDIA’s dynamic logic operation state. Fritchii v5.4 converts them for AMD’s driver so every shader is prepared once (~15 minutes on an 8-core CPU), eliminating first-visit area stutters on Radeon cards just like on NVIDIA.
Fritchii v5.3 (November 9, 2026) & v5.2 (November 9, 2026)
- AMD RX 5000 / 6000 shader-library crash fixed (v5.3): properly turns shader libraries off by default on AMD’s Windows driver (fixing the check added in v5.2) so RX 5000/6000 GPUs stop crashing while loading shaders.
- GTX 10-series & older GPUs (v5.2): objects drawn with mesh shaders—which Pascal and older cards lack—now run through a compute fallback (zortos293/Lichii #569, #642, #841) so previously invisible geometry renders again.
- AMD texture corruption & Castle Town RAM budget crash fixed (v5.2): fixes non-block-multiple texture decodes writing past their boundary on AMD (black blocks, crosshatch, GPU crash) and prevents crashes after ~30 minutes in Castle Town when system-memory buffers exceed Windows’ budget (ported from CheezerWheezer’s AMD fork).
- Updater retries (v5.3) & modder context menu (v5.2): built-in updater retries automatically on GitHub 504/connection drops; restores the full home-screen right-click menu (Open Mod Data Location, Dump RomFS, Verify Integrity).
Fritchii v5.1 (November 9, 2026) & v5 (November 9, 2026)
- One-time upfront shader preparation (v5): builds the game’s shaders at full speed before first play (~15 minutes once on 8 cores), cutting new-area shader hitches from ~0.7 s to 40–70 ms. Existing caches migrate automatically.
- Graphite UI, top hover controls & performance graph (v5): new Graphite theme, home screen, in-app “What’s new”, Help > Export Log, top-edge mouse bar (Pause, Restart, Stop, Fullscreen), View > Performance Overlay, and faster NPC crowd rendering (+3 fps per fix in Castle Town).
- Dialogue text, RX 6600 launch crash & 4K scaling fixes (v5.1): fixes corrupted first-time dialogue text boxes, reverts two v5 changes that caused a crash right after pressing Play on RX 6600, fixes 125% / 150% Windows 4K display scaling, makes Game Settings scrollable, and adds Help > Delete Shader Cache with confirmation.
Fritchii v4.1 (November 8, 2026) & v4 (November 8, 2026)
- v4.1 hotfix: re-applied Ocarina of Time defaults once on update and merged shader caches from zortos293’s builds (cache v53/54).
- v4 rebrand & core fixes: renamed from Frizti to Fritchii; added built-in SHA-256 verified auto-updater with one-click rollback; experimental RTX DLSS (#606); eliminated Zora’s River waterfall flicker; fixed Hyrule Field 130 MiB light-probe over-exposure (#351), Kakariko graveyard artifacts, disappearing grass (#421, #434) and High GPU accuracy freeze (#687).
Frizti v3, v2 & v1 (November 5–7, 2026)
- Frizti v3: one-click 60 FPS / 30 FPS toggle next to DOCKED, clang + PGO + ThinLTO build (~60 fps in Kokiri Forest on RTX 4080), dedicated CPU cores for GPU threads, new frame pacer (hitches cut from 70–200 ms to 22–34 ms).
- Frizti v2: bundled Dark’s Dynamic FPS mod with permission, background pipeline building and mesh pipelines in shader cache.
- Frizti v1: removed one-frame white flashes (#121), bundled the Max Resolution patch above the 854×480 floor, and added culling, vegetation and fog fixes.
Fritchii vs Lichii build 130 vs CheezyEmu
Fritchii and CheezyEmu both branched from zortos293/Lichii and exchange fixes regularly across the family.
| Fritchii v5.5 | Lichii build 130 | CheezyEmu build 10 | |
|---|---|---|---|
| Repository | Frizti/Fritchii | zortos293/Lichii | CheezerWheezer/CheezyEmu |
| Scope | Ocarina of Time only | Many Switch 2 games | Switch & Switch 2 (AMD-tuned; FSR/FG focused on Ocarina) |
| Platforms | Windows x64 | Windows, Linux x86_64/ARM64, macOS ARM64 | Windows, Linux x86_64/ARM64, macOS ARM64 |
| Latest | v5.5, November 9, 2026 | build 130, November 9, 2026 | build 10, November 9, 2026 |
| Windows file | Fritchii-v5.5-Windows-x64.zip (71.2 MB) | lichii-windows-x86_64-pgo.zip (89.8 MB, PGO) | cheezyemu-windows-x86_64-pgo.zip (137.1 MB) |
| Upscaling & FG | NVIDIA DLSS presets (J/K/L/M); no frame gen | Optional RTX DLSS (#606); FSR 3 | AMD FSR 4 & FSR 3.1 upscaling + 2x AMD Frame Generation |
| Shader handling | 120,461 shaders prepared once before play (NVIDIA & AMD) | Shader Cache v2 + boot precaching | Saved disk shaders (fork-v54) + shareable shader packs |
| Downloads | 401,547 in 11 releases | 1,125,530 in 17 releases | 1,505 in first CheezyEmu build |
| Shared data | Shares Eden/Eglantine saves & settings | Keeps Eden/Eglantine data folders | Shares %APPDATA%\eden saves & settings |
- Pick Fritchii if you play Ocarina of Time on Windows and want zero-config 60/30 FPS switching, full 120,461-shader pre-compilation on NVIDIA or AMD, DLSS presets, or the GTX 10-series mesh-shader fallback.
- Pick CheezyEmu if you want AMD FSR 4 upscaling or 2x AMD Frame Generation (turning 30 real FPS into 60 FPS on Windows).
- Pick Lichii build 130 or Orchid for Linux, macOS, or other Switch 2 games. All forks side by side: Switch 2 emulator forks guide.
Check the SHA-256
GitHub publishes a SHA-256 digest for each file, and Fritchii’s built-in updater checks it before installing. To check a manual download on Windows: certutil -hashfile Fritchii-v5.5-Windows-x64.zip SHA256.
| File | SHA-256 |
|---|---|
Fritchii-v5.5-Windows-x64.zip | 63112e7125e6174192079475b485f9633509a4a8dfb2630b5f8a96c644abf066 |
Fritchii-v5.5-debug-symbols-not-needed-to-play.zip | 0fb007c39566e284c216104561d2f257516110e0e3a19138d395d82eb1dd3c3d |
Fritchii-v5.4-Windows-x64.zip | 335ff0c9988aad1e4b1b69722bf8bb61ad86f9d327d25e0cc3b7aaa16c180fbb |
Fritchii-v5.4-debug-symbols-not-needed-to-play.zip | c40123d455d0f5fbc3e21d4d4c9bc2aa8467447b9718e29c5d3fa243957c5c34 |
Fritchii-v5.3-Windows-x64.zip | e1b09e8f9aa23340b6350d93423c97f87e8991f2de1a2e42d575fc2450a40225 |
Fritchii-v5.3-debug-symbols-not-needed-to-play.zip | e7e6c34bcaa08b6046c38e77dbaae07afefb1a08846282d4ccfaa7fc78dbf521 |
Fritchii-v5.2-Windows-x64.zip | adb90d944a7f687ff84858a307b925887c40fda3588c5aac1d23d779758da5b9 |
Fritchii-v5.2-debug-symbols-not-needed-to-play.zip | 7a10b469f7be12126e267d790d8730e98a4b1e7a570300bd5ad8fca2f17f0738 |
Fritchii-v5.1-Windows-x64.zip | 063eb28ee1e9115492fc36a19ab99a1c30765dc44c0b3852b847690087bf5082 |
Fritchii-v5.1-debug-symbols-not-needed-to-play.zip | a2d74612c48de1a42a29651346bbbabb7a855d1dab4ae380af6350fb919c9cb8 |
Fritchii-v5-Windows-x64.zip | f152f436d9f7d172760f1cfa60ef7119cabfd234535e447cadcae4b3637a149a |
Fritchii-v5-debug-symbols-not-needed-to-play.zip | 0cc3e993775ed846cdeccc4531a9dad161bfb394ea7ee349e8af1fe404a28e2e |
Fritchii-v4.1-Windows-x64.zip | 181c7cf276421263eb8b4ab118814a0fd29ffb92a3cada915fbda3b5b18a2f30 |
Fritchii-v4.1-debug-symbols-not-needed-to-play.zip | 204bd9b968b890499b191a88430e419cecd57b1671cf76cf051b0b0dbc886cac |
Fritchii-v4-Windows-x64.zip | 0b32a2c5bdca5b065d2d535c3a3d2ec9b1e8ce432bdde0924a59448464c12e79 |
Fritchii-v4-debug-symbols-not-needed-to-play.zip | 600622854e861b288b0fa2c0009dcdc3cb0020bb468bb2010c4cf0bc271fe3c6 |
Lichii-Frizti-v3-Windows-x64.zip | 597200a1bffa3d2ecfb2f3f2a464515d57d7f6dc674060f16719830c790bada7 |
Lichii-Frizti-v3-debug-symbols-not-needed-to-play.zip | f064e661cf264a38e5a480a56c3f8de54cedd0cc7972c1e46746844e61093710 |
Lichii-Frizti-v2-Windows-x64.zip | 561beae1a8d7d7578873d3df70889c909ac3c3ccb053d0eab6897a03454da9fd |
Lichii-Frizti-v2-debug-symbols-not-needed-to-play.zip | 2b87994d23f4f568af3935fda0047fa2b77c132a3c7764c35a7fcb98524a79e5 |
lichii-frizti-v1-windows-x86_64.zip | e78dced649116eaf4877d073483c455423b97244458c8077a06801817fb253e4 |
lichii-frizti-v1-windows-x86_64-symbols.zip | 4c3986e7e748216bdb8d466c05ec5383758ba1a034d8b7fd9bf8a09af1bf3807 |
How to avoid fake Fritchii downloads
- Fritchii files are only on
github.com/Frizti/Fritchii/releases. Old links to Frizti/Lichii redirect there; third-party domains using the Fritchii name are not run by Frizti. - File names start with
Fritchii-v(v4 and later) orLichii-Frizti-v/lichii-frizti-v1(v1 to v3) and the bytes match the tables above. - There is no Fritchii APK, Mac app or installer .exe. Anything bundling the game, keys or firmware did not come from the repository.
Recommended controllers for Lichii (SDL3 & gyro)
Lichii reads gamepads through SDL3 (including HID command 300 motion). Standard Xbox pads have no gyroscope, so games that use motion aiming or tilt steering (such as Mario Kart World or Ocarina of Time) need a DualSense or aSwitch-style pad, while TMR/Hall sticks prevent drift:
| Controller | Gyro in Lichii (SDL3) | Why pick it | Amazon |
|---|---|---|---|
| Sony DualSense | Yes (USB-C & Bluetooth) | Confirmed working in Mario Kart World (#523); full SDL3 gyro on Windows, macOS & Linux | View on Amazon → |
| GameSir Cyclone 2 | Switch mode / PC | TMR electromagnetic sticks (no drift) + Hall/micro-switch triggers for PC & Switch 2 | View on Amazon → |
| 8BitDo Ultimate 2 Bluetooth | Switch mode | Nintendo ABXY layout, TMR sticks and charging dock for Switch 2 & Windows | View on Amazon → |
| Xbox Wireless Controller | No gyro | Plug-and-play XInput on Windows & Steam Deck (named in upstream Deck notes) | View on Amazon → |
As an Amazon Associate, this site earns from qualifying purchases. Full button profiles and Linux udev rules: controller setup guide.

