Fritchii (Lichii Frizti Fork): Ocarina of Time Switch 2 Fixes & Download

Fritchii is Frizti’s fork of the Lichii Switch 2 emulator, built specifically for The Legend of Zelda: Ocarina of Time on Windows x64. It started on November 5, 2026 as “Lichii Frizti v1”, was renamed Fritchii in v4, and reached Fritchii v5.5 with full upfront shader preparation on both NVIDIA and AMD, global DLSS presets, and GTX 10-series / Radeon crash fixes. This page lists all 11 releases with exact file names, bytes, SHA-256 digests and direct GitHub links. Checked on November 10, 2026.

Advertisement

Lichii Emulator Guide / Fritchii (Frizti fork)

A lychee in its shell beside a peeled lychee and its dark brown seed

Fritchii at a glance

Fritchii
RepositoryFrizti/Fritchii, a GitHub fork of zortos293/Lichii
Former nameFrizti (releases frizti-v1 to frizti-v3, files named Lichii-Frizti-…); the community fork guide lists it as Frizti/Lichii
GameThe Legend of Zelda: Ocarina of Time (0400486024DEC000) only
PlatformWindows x64 only: no Linux, macOS or Android build
Newest releaseFritchii v5.5 (fritchii-v5.5), November 9, 2026
Releases / downloads11 releases (all marked pre-release), 401,547 file downloads in total
Stars2,942
Created on GitHubNovember 5, 2026
LicenseGPL-3.0
Test PC in the notesRyzen 7 7800X3D + RTX 4080 (stable 60 fps in most areas, rarely below 45 even in Water Temple after shader prep)
Built inOne-time 120,461-shader pre-compilation (v5 / v5.4); Dynamic FPS by Dark; Max Resolution patch; NVIDIA DLSS presets (J, K, L, M); GTX 10 compute mesh fallback

Fritchii v5.5 download

The v5.5 notes say: download Fritchii-v5.5-Windows-x64.zip, unzip it anywhere and run Fritchii-v5.5\lichii.exe. If you already run Fritchii v4 through v5.4, you do not need to download anything manually: Fritchii offers the update when you open it.

FileSizeBytesLink
Fritchii-v5.5-Windows-x64.zip71.2 MB71,161,884Download from GitHub
Fritchii-v5.5-debug-symbols-not-needed-to-play.zip61.4 MB61,416,343Debug symbols only
  1. Unzip Fritchii-v5.5-Windows-x64.zip into its own folder.
  2. If Windows asks for the Visual C++ runtime, run vc_redist.x64.exe from the same folder first.
  3. Run Fritchii-v5.5\lichii.exe. On first launch of Ocarina of Time, let the Preparing shaders screen finish once (~15 minutes on an 8-core CPU); do not delete your shader cache unless it breaks.
  4. Do not download “Source code (zip)” or “Source code (tar.gz)”: GitHub adds those automatically and they contain no emulator.

The download is the emulator only. No games, keys or firmware are included, and this site does not link to them.

All Fritchii and Frizti releases

Every version from frizti-v1 to fritchii-v5.5, newest first. Sizes and download counts come from the GitHub Releases API on November 10, 2026.

VersionDateEmulator fileSizeBytesDownloadsLink
Fritchii v5.5November 9, 2026Fritchii-v5.5-Windows-x64.zip71.2 MB71,161,88470,404Download
Fritchii v5.4November 9, 2026Fritchii-v5.4-Windows-x64.zip71.2 MB71,154,9617,296Download
Fritchii v5.3November 9, 2026Fritchii-v5.3-Windows-x64.zip71.2 MB71,153,58128,362Download
Fritchii v5.2November 9, 2026Fritchii-v5.2-Windows-x64.zip71.1 MB71,147,3045,198Download
Fritchii v5.1November 9, 2026Fritchii-v5.1-Windows-x64.zip71.1 MB71,100,2526,429Download
Fritchii v5November 9, 2026Fritchii-v5-Windows-x64.zip71.1 MB71,085,13617,753Download
Fritchii v4.1November 8, 2026Fritchii-v4.1-Windows-x64.zip68.6 MB68,597,98078,724Download
Fritchii v4November 8, 2026Fritchii-v4-Windows-x64.zip68.5 MB68,527,64426,472Download
Frizti v3November 6, 2026Lichii-Frizti-v3-Windows-x64.zip68.1 MB68,126,89274,125Download
Frizti v2November 5, 2026Lichii-Frizti-v2-Windows-x64.zip83.7 MB83,685,14163,225Download
Frizti v1November 5, 2026lichii-frizti-v1-windows-x86_64.zip82.1 MB82,104,71023,559Download

Every file, including debug symbols

VersionFileTypeBytesDownloadsLink
Fritchii v5.5Fritchii-v5.5-Windows-x64.zipemulator71,161,88468,057Download
Fritchii v5.5Fritchii-v5.5-debug-symbols-not-needed-to-play.zipdebug symbols (not needed to play)61,416,3432,347Download
Fritchii v5.4Fritchii-v5.4-Windows-x64.zipemulator71,154,9617,076Download
Fritchii v5.4Fritchii-v5.4-debug-symbols-not-needed-to-play.zipdebug symbols (not needed to play)61,403,505220Download
Fritchii v5.3Fritchii-v5.3-Windows-x64.zipemulator71,153,58127,501Download
Fritchii v5.3Fritchii-v5.3-debug-symbols-not-needed-to-play.zipdebug symbols (not needed to play)61,401,080861Download
Fritchii v5.2Fritchii-v5.2-Windows-x64.zipemulator71,147,3045,006Download
Fritchii v5.2Fritchii-v5.2-debug-symbols-not-needed-to-play.zipdebug symbols (not needed to play)61,370,540192Download
Fritchii v5.1Fritchii-v5.1-Windows-x64.zipemulator71,100,2526,201Download
Fritchii v5.1Fritchii-v5.1-debug-symbols-not-needed-to-play.zipdebug symbols (not needed to play)61,174,130228Download
Fritchii v5Fritchii-v5-Windows-x64.zipemulator71,085,13617,123Download
Fritchii v5Fritchii-v5-debug-symbols-not-needed-to-play.zipdebug symbols (not needed to play)61,150,955630Download
Fritchii v4.1Fritchii-v4.1-Windows-x64.zipemulator68,597,98074,674Download
Fritchii v4.1Fritchii-v4.1-debug-symbols-not-needed-to-play.zipdebug symbols (not needed to play)61,335,0904,050Download
Fritchii v4Fritchii-v4-Windows-x64.zipemulator68,527,64424,958Download
Fritchii v4Fritchii-v4-debug-symbols-not-needed-to-play.zipdebug symbols (not needed to play)60,329,9861,514Download
Frizti v3Lichii-Frizti-v3-Windows-x64.zipemulator68,126,89268,281Download
Frizti v3Lichii-Frizti-v3-debug-symbols-not-needed-to-play.zipdebug symbols (not needed to play)58,274,6075,844Download
Frizti v2Lichii-Frizti-v2-Windows-x64.zipemulator83,685,14156,841Download
Frizti v2Lichii-Frizti-v2-debug-symbols-not-needed-to-play.zipdebug symbols (not needed to play)203,986,6036,384Download
Frizti v1lichii-frizti-v1-windows-x86_64.zipemulator82,104,71018,708Download
Frizti v1lichii-frizti-v1-windows-x86_64-symbols.zipdebug symbols (not needed to play)33,119,0064,851Download
Advertisement

What each version fixed

Fritchii v5.5 (November 9, 2026)

  • Camera flicker fix: players who had enabled frame generation before v5 had it still running silently in the background (disabling Fritchii’s frame pacer and causing camera flicker); it can no longer run.
  • Extended Dynamic State reset to EDS2 once: users who had set Extended Dynamic State to Disabled or EDS3 from older AMD crash tips caused “Preparing shaders” to skip almost every shader; v5.5 restores EDS2 once now that the underlying AMD crash is fixed since v5.3.
  • Automatic NVIDIA shader cache sizing: newer NVIDIA drivers hide “Shader Cache Size” in the NVIDIA Control Panel, so Fritchii now instructs the driver to keep a large cache for Fritchii automatically without altering global PC settings.
  • Global NVIDIA DLSS & presets: “Use NVIDIA DLSS” is now a global setting (cannot be overridden by stale per-game configs) and Graphics adds a DLSS preset selector (Default, J, K recommended, L, M).
  • Graphics > Extensions clarifies that GPU thread pinning is built in and enabled automatically, and the manual “Prepare Shaders” menu item notes that it is only the optional quick warm-up.

Fritchii v5.4 (November 9, 2026)

  • Full 120,461-shader preparation on AMD: previously, “Preparing shaders” skipped 116,373 of Ocarina of Time’s 120,461 shaders on AMD because they were recorded with NVIDIA’s dynamic logic operation state. Fritchii v5.4 converts them for AMD’s driver so every shader is prepared once (~15 minutes on an 8-core CPU), eliminating first-visit area stutters on Radeon cards just like on NVIDIA.

Fritchii v5.3 (November 9, 2026) & v5.2 (November 9, 2026)

  • AMD RX 5000 / 6000 shader-library crash fixed (v5.3): properly turns shader libraries off by default on AMD’s Windows driver (fixing the check added in v5.2) so RX 5000/6000 GPUs stop crashing while loading shaders.
  • GTX 10-series & older GPUs (v5.2): objects drawn with mesh shaders—which Pascal and older cards lack—now run through a compute fallback (zortos293/Lichii #569, #642, #841) so previously invisible geometry renders again.
  • AMD texture corruption & Castle Town RAM budget crash fixed (v5.2): fixes non-block-multiple texture decodes writing past their boundary on AMD (black blocks, crosshatch, GPU crash) and prevents crashes after ~30 minutes in Castle Town when system-memory buffers exceed Windows’ budget (ported from CheezerWheezer’s AMD fork).
  • Updater retries (v5.3) & modder context menu (v5.2): built-in updater retries automatically on GitHub 504/connection drops; restores the full home-screen right-click menu (Open Mod Data Location, Dump RomFS, Verify Integrity).

Fritchii v5.1 (November 9, 2026) & v5 (November 9, 2026)

  • One-time upfront shader preparation (v5): builds the game’s shaders at full speed before first play (~15 minutes once on 8 cores), cutting new-area shader hitches from ~0.7 s to 40–70 ms. Existing caches migrate automatically.
  • Graphite UI, top hover controls & performance graph (v5): new Graphite theme, home screen, in-app “What’s new”, Help > Export Log, top-edge mouse bar (Pause, Restart, Stop, Fullscreen), View > Performance Overlay, and faster NPC crowd rendering (+3 fps per fix in Castle Town).
  • Dialogue text, RX 6600 launch crash & 4K scaling fixes (v5.1): fixes corrupted first-time dialogue text boxes, reverts two v5 changes that caused a crash right after pressing Play on RX 6600, fixes 125% / 150% Windows 4K display scaling, makes Game Settings scrollable, and adds Help > Delete Shader Cache with confirmation.

Fritchii v4.1 (November 8, 2026) & v4 (November 8, 2026)

  • v4.1 hotfix: re-applied Ocarina of Time defaults once on update and merged shader caches from zortos293’s builds (cache v53/54).
  • v4 rebrand & core fixes: renamed from Frizti to Fritchii; added built-in SHA-256 verified auto-updater with one-click rollback; experimental RTX DLSS (#606); eliminated Zora’s River waterfall flicker; fixed Hyrule Field 130 MiB light-probe over-exposure (#351), Kakariko graveyard artifacts, disappearing grass (#421, #434) and High GPU accuracy freeze (#687).

Frizti v3, v2 & v1 (November 5–7, 2026)

  • Frizti v3: one-click 60 FPS / 30 FPS toggle next to DOCKED, clang + PGO + ThinLTO build (~60 fps in Kokiri Forest on RTX 4080), dedicated CPU cores for GPU threads, new frame pacer (hitches cut from 70–200 ms to 22–34 ms).
  • Frizti v2: bundled Dark’s Dynamic FPS mod with permission, background pipeline building and mesh pipelines in shader cache.
  • Frizti v1: removed one-frame white flashes (#121), bundled the Max Resolution patch above the 854×480 floor, and added culling, vegetation and fog fixes.

Fritchii vs Lichii build 130 vs CheezyEmu

Fritchii and CheezyEmu both branched from zortos293/Lichii and exchange fixes regularly across the family.

Fritchii v5.5Lichii build 130CheezyEmu build 10
RepositoryFrizti/Fritchiizortos293/LichiiCheezerWheezer/CheezyEmu
ScopeOcarina of Time onlyMany Switch 2 gamesSwitch & Switch 2 (AMD-tuned; FSR/FG focused on Ocarina)
PlatformsWindows x64Windows, Linux x86_64/ARM64, macOS ARM64Windows, Linux x86_64/ARM64, macOS ARM64
Latestv5.5, November 9, 2026build 130, November 9, 2026build 10, November 9, 2026
Windows fileFritchii-v5.5-Windows-x64.zip (71.2 MB)lichii-windows-x86_64-pgo.zip (89.8 MB, PGO)cheezyemu-windows-x86_64-pgo.zip (137.1 MB)
Upscaling & FGNVIDIA DLSS presets (J/K/L/M); no frame genOptional RTX DLSS (#606); FSR 3AMD FSR 4 & FSR 3.1 upscaling + 2x AMD Frame Generation
Shader handling120,461 shaders prepared once before play (NVIDIA & AMD)Shader Cache v2 + boot precachingSaved disk shaders (fork-v54) + shareable shader packs
Downloads401,547 in 11 releases1,125,530 in 17 releases1,505 in first CheezyEmu build
Shared dataShares Eden/Eglantine saves & settingsKeeps Eden/Eglantine data foldersShares %APPDATA%\eden saves & settings
  • Pick Fritchii if you play Ocarina of Time on Windows and want zero-config 60/30 FPS switching, full 120,461-shader pre-compilation on NVIDIA or AMD, DLSS presets, or the GTX 10-series mesh-shader fallback.
  • Pick CheezyEmu if you want AMD FSR 4 upscaling or 2x AMD Frame Generation (turning 30 real FPS into 60 FPS on Windows).
  • Pick Lichii build 130 or Orchid for Linux, macOS, or other Switch 2 games. All forks side by side: Switch 2 emulator forks guide.

Check the SHA-256

GitHub publishes a SHA-256 digest for each file, and Fritchii’s built-in updater checks it before installing. To check a manual download on Windows: certutil -hashfile Fritchii-v5.5-Windows-x64.zip SHA256.

FileSHA-256
Fritchii-v5.5-Windows-x64.zip63112e7125e6174192079475b485f9633509a4a8dfb2630b5f8a96c644abf066
Fritchii-v5.5-debug-symbols-not-needed-to-play.zip0fb007c39566e284c216104561d2f257516110e0e3a19138d395d82eb1dd3c3d
Fritchii-v5.4-Windows-x64.zip335ff0c9988aad1e4b1b69722bf8bb61ad86f9d327d25e0cc3b7aaa16c180fbb
Fritchii-v5.4-debug-symbols-not-needed-to-play.zipc40123d455d0f5fbc3e21d4d4c9bc2aa8467447b9718e29c5d3fa243957c5c34
Fritchii-v5.3-Windows-x64.zipe1b09e8f9aa23340b6350d93423c97f87e8991f2de1a2e42d575fc2450a40225
Fritchii-v5.3-debug-symbols-not-needed-to-play.zipe7e6c34bcaa08b6046c38e77dbaae07afefb1a08846282d4ccfaa7fc78dbf521
Fritchii-v5.2-Windows-x64.zipadb90d944a7f687ff84858a307b925887c40fda3588c5aac1d23d779758da5b9
Fritchii-v5.2-debug-symbols-not-needed-to-play.zip7a10b469f7be12126e267d790d8730e98a4b1e7a570300bd5ad8fca2f17f0738
Fritchii-v5.1-Windows-x64.zip063eb28ee1e9115492fc36a19ab99a1c30765dc44c0b3852b847690087bf5082
Fritchii-v5.1-debug-symbols-not-needed-to-play.zipa2d74612c48de1a42a29651346bbbabb7a855d1dab4ae380af6350fb919c9cb8
Fritchii-v5-Windows-x64.zipf152f436d9f7d172760f1cfa60ef7119cabfd234535e447cadcae4b3637a149a
Fritchii-v5-debug-symbols-not-needed-to-play.zip0cc3e993775ed846cdeccc4531a9dad161bfb394ea7ee349e8af1fe404a28e2e
Fritchii-v4.1-Windows-x64.zip181c7cf276421263eb8b4ab118814a0fd29ffb92a3cada915fbda3b5b18a2f30
Fritchii-v4.1-debug-symbols-not-needed-to-play.zip204bd9b968b890499b191a88430e419cecd57b1671cf76cf051b0b0dbc886cac
Fritchii-v4-Windows-x64.zip0b32a2c5bdca5b065d2d535c3a3d2ec9b1e8ce432bdde0924a59448464c12e79
Fritchii-v4-debug-symbols-not-needed-to-play.zip600622854e861b288b0fa2c0009dcdc3cb0020bb468bb2010c4cf0bc271fe3c6
Lichii-Frizti-v3-Windows-x64.zip597200a1bffa3d2ecfb2f3f2a464515d57d7f6dc674060f16719830c790bada7
Lichii-Frizti-v3-debug-symbols-not-needed-to-play.zipf064e661cf264a38e5a480a56c3f8de54cedd0cc7972c1e46746844e61093710
Lichii-Frizti-v2-Windows-x64.zip561beae1a8d7d7578873d3df70889c909ac3c3ccb053d0eab6897a03454da9fd
Lichii-Frizti-v2-debug-symbols-not-needed-to-play.zip2b87994d23f4f568af3935fda0047fa2b77c132a3c7764c35a7fcb98524a79e5
lichii-frizti-v1-windows-x86_64.zipe78dced649116eaf4877d073483c455423b97244458c8077a06801817fb253e4
lichii-frizti-v1-windows-x86_64-symbols.zip4c3986e7e748216bdb8d466c05ec5383758ba1a034d8b7fd9bf8a09af1bf3807

How to avoid fake Fritchii downloads

  • Fritchii files are only on github.com/Frizti/Fritchii/releases. Old links to Frizti/Lichii redirect there; third-party domains using the Fritchii name are not run by Frizti.
  • File names start with Fritchii-v (v4 and later) or Lichii-Frizti-v / lichii-frizti-v1 (v1 to v3) and the bytes match the tables above.
  • There is no Fritchii APK, Mac app or installer .exe. Anything bundling the game, keys or firmware did not come from the repository.

Recommended controllers for Lichii (SDL3 & gyro)

Lichii reads gamepads through SDL3 (including HID command 300 motion). Standard Xbox pads have no gyroscope, so games that use motion aiming or tilt steering (such as Mario Kart World or Ocarina of Time) need a DualSense or aSwitch-style pad, while TMR/Hall sticks prevent drift:

ControllerGyro in Lichii (SDL3)Why pick itAmazon
Sony DualSenseYes (USB-C & Bluetooth)Confirmed working in Mario Kart World (#523); full SDL3 gyro on Windows, macOS & LinuxView on Amazon →
GameSir Cyclone 2Switch mode / PCTMR electromagnetic sticks (no drift) + Hall/micro-switch triggers for PC & Switch 2View on Amazon →
8BitDo Ultimate 2 BluetoothSwitch modeNintendo ABXY layout, TMR sticks and charging dock for Switch 2 & WindowsView on Amazon →
Xbox Wireless ControllerNo gyroPlug-and-play XInput on Windows & Steam Deck (named in upstream Deck notes)View on Amazon →

As an Amazon Associate, this site earns from qualifying purchases. Full button profiles and Linux udev rules: controller setup guide.

Advertisement
A heap of fresh lychees with their pink, bumpy shells, on a white ground
Lychees (Litchi chinensis).

Common questions

What is Fritchii?

Fritchii is Frizti’s fork of the Lichii Switch 2 emulator, published at github.com/Frizti/Fritchii and built for one game: The Legend of Zelda: Ocarina of Time (title ID 0400486024DEC000). Releases v1 to v3 were called “Frizti” (for example Lichii-Frizti-v3-Windows-x64.zip); v4 introduced the name Fritchii. It is GPL-3.0, like Lichii.

Which Fritchii file do I download?

Fritchii-v5.5-Windows-x64.zip (71.2 MB). Unzip it anywhere and run Fritchii-v5.5\lichii.exe. Do not download “Source code (zip)” or “Source code (tar.gz)”; they contain no emulator. The -debug-symbols-not-needed-to-play.zip file is only for reading crash dumps.

Is there a Fritchii build for Linux, macOS or Android?

No. Every Fritchii and Frizti release so far is Windows x64 only. On Linux or macOS use Lichii build 130, CheezyEmu or Orchid; there is no Android build of any of them.

Do I need the Visual C++ runtime?

Run vc_redist.x64.exe from the extracted folder first if Windows asks for the Visual C++ runtime.

How do I update from Fritchii v4 or v5.x to v5.5?

You do not need to download anything manually: from v4 on, Fritchii checks for updates at startup, asks before installing, verifies the SHA-256 that GitHub publishes, retries if GitHub drops the connection (since v5.3), keeps your settings, saves, keys and nx2_switches.txt, and keeps the previous version for one-click rollback under Help > Roll Back to the Previous Version.

Why does Fritchii v5.4 / v5.5 take about 15 minutes on “Preparing shaders”?

Starting in v5 (NVIDIA) and v5.4 (AMD), Fritchii compiles all 120,461 Ocarina of Time shaders once before play (~15 minutes on an 8-core CPU) so entering new areas drops from ~0.7 s freezes to 40–70 ms. Do not delete your shader cache unless it is corrupted (Help > Delete Shader Cache). Since v5.5, Fritchii automatically configures a large driver shader cache for itself on NVIDIA and resets Extended Dynamic State to EDS2 once so shaders are not skipped.

Fritchii, CheezyEmu or Lichii: which is better for Ocarina of Time?

Fritchii targets Ocarina of Time on Windows with full upfront shader preparation, NVIDIA DLSS presets (Default, J, K recommended, L, M), a GTX 10-series mesh-shader compute fallback (v5.2), and AMD shader conversion (v5.4). CheezyEmu targets AMD GPUs with FSR 4 upscaling and 2x AMD frame generation. Lichii build 130 covers more Switch 2 games and Linux/macOS. All three share the Eden/Eglantine save folder.

Does Fritchii work on AMD Radeon and GTX 10-series GPUs now?

Yes, v5.2–v5.5 focused heavily on both: v5.2 added a compute fallback so GTX 10-series cards draw mesh-shader geometry that used to be invisible, plus AMD texture boundary and memory-budget crash fixes ported from CheezerWheezer’s fork; v5.3 disabled shader libraries by default on Windows AMD drivers to stop RX 5000/6000 crashes; and v5.4 converts all 120,461 shaders for AMD so pre-compilation works in full.

Does Fritchii include the game, keys or firmware?

No. The zip is the emulator only. Use your own legally dumped game and system files; this site does not link to or explain how to obtain them.