PokeDinner (Eglantine Fork): Pokémon Pokopia, Donkey Kong Bananza & Splatoon Raiders

PokeDinner is Franseven’s Switch 2 emulator fork of Eglantine, with fixes collected from other forks for Pokémon Pokopia, Donkey Kong Bananza and Splatoon Raiders. This page lists all 6 releases from 1.0.0 to 2.7.7 with exact file sizes and direct links to the project’s Git server, what each version fixed per game, and the memory and frame-rate settings the notes ask for. Checked on November 10, 2026.

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Lichii Emulator Guide / PokeDinner (Eglantine fork)

A Nintendo Switch 2 console standing in its dock with both Joy-Con controllers attached

PokeDinner at a glance

PokeDinner
RepositoryFranseven/PokeDinner-a-Eglantine-Fork on git.eden-emu.dev (the Eden project’s Forgejo server)
Based onEglantine, which is based on Eden; “with commits from different forks all around”
Primary focusPokémon Pokopia (repository description); also Donkey Kong Bananza and Splatoon Raiders in the notes
Newest release2.7.7, November 5, 2026 (Windows only, initial Ocarina of Time support, very experimental)
Newest all-platform release2.5.0, November 3, 2026 (Windows, Linux AppImage, macOS Apple Silicon)
Releases6 (1.0.0, 1.5.0, 2.0.0, 2.1.0a, 2.5.0, 2.7.7)
Stars / forks98 / 15
CreatedOctober 30, 2026
Memory12GB DRAM setting in the emulator and at least 32 GB page file or swap (2.5.0 notes)

PokeDinner download: every version

Sizes in decimal megabytes and exact bytes from the Gitea releases API. Links go straight to git.eden-emu.dev/Franseven/PokeDinner-a-Eglantine-Fork/releases.

VersionDatePlatformFileSizeBytesLink
2.7.7November 5, 2026Windows x64 zip2.7.7.zip65.0 MB65,044,933Download
2.5.0November 3, 2026macOS Apple Silicon zipPokeDinner-macOS-arm64-216b503.zip39.3 MB39,292,851Download
2.5.0November 3, 2026Windows x64 zipPokeDinner-Eglantine-2.5.0-win64.zip53.2 MB53,226,489Download
2.5.0November 3, 2026Linux x86_64 AppImageEglantine-PokeDinner-2.5.0-linux-x86_64.AppImage98.6 MB98,646,520Download
2.1.0aOctober 31, 2026Windows x64 zipPokeDinner-Eglantine-2.1.0-win64.zip51.1 MB51,143,647Download
2.0.0October 31, 2026macOS Apple Silicon zipPokeDinner-macOS-arm64-c3ce9bc.zip38.1 MB38,137,907Download
2.0.0October 31, 2026Windows, exe only (update an existing install)PokeDinner-Eglantine-2.0.0-exe-only.zip28.4 MB28,372,436Download
2.0.0October 31, 2026Windows x64 zipPokeDinner-Eglantine-2.0.0-win64.zip51.1 MB51,129,702Download
2.0.0October 31, 2026Linux x86_64 AppImageEglantine-PokeDinner-2.0.0-linux-x86_64.AppImage96.4 MB96,381,432Download
1.5.0October 31, 2026macOS Apple Silicon zipPokeDinner-macOS-arm64-7dd748a.zip38.4 MB38,410,705Download
1.5.0October 31, 2026Windows, exe only (update an existing install)PokeDinner-Eglantine-1.5.0-exe-only.zip28.1 MB28,078,557Download
1.5.0October 31, 2026Windows x64 zipPokeDinner-Eglantine-1.5.0-win64.zip50.8 MB50,835,305Download
1.5.0October 31, 2026Linux x86_64 AppImageEglantine-PokeDinner-1.5.0-linux-x86_64.AppImage96.0 MB96,004,600Download
1.0.0October 30, 2026Windows, exe only (update an existing install)PokeDinner-Eglantine-1.0.0-exe-only.zip28.1 MB28,050,039Download
1.0.0October 30, 2026Windows x64 zipPokeDinner-Eglantine-1.0.0-win64.zip50.8 MB50,805,035Download
1.0.0October 30, 2026Linux x86_64 AppImageEglantine-PokeDinner-1.0.0-linux-x86_64.AppImage96.0 MB95,992,312Download

The downloads are the emulator only. No games, keys or firmware are included. The “exe-only” zips of 1.0.0 to 2.0.0 replace the executable in an existing install; the full win64 zip is the one to start with.

Which file to pick

You wantFileSize
Pokopia, Bananza or Splatoon Raiders on WindowsPokeDinner-Eglantine-2.5.0-win64.zip53.2 MB
The same on LinuxEglantine-PokeDinner-2.5.0-linux-x86_64.AppImage98.6 MB
The same on a Mac with Apple SiliconPokeDinner-macOS-arm64-216b503.zip39.3 MB
Ocarina of Time experiments on Windows + NVIDIA2.7.7.zip65.0 MB

Game fixes by version

GameFixed inWhat the notes sayStill open
Pokémon Pokopia1.5.0The sky is now consistently blue; reflections on trees might be better–
Pokémon Pokopia2.0.0Some items that were invisible should now be fixed (thanks to KaitonGxx)–
Donkey Kong Bananza1.5.0Terrain fixed in game (thanks to The_Zar_ar)–
Donkey Kong Bananza2.0.0The glowing black hole “disappeared seemingly”2.5.0 lists black holes with yellow glow again as an open issue
Donkey Kong Bananza2.1.0aPurple screen fix–
Donkey Kong Bananza2.5.0Dynamic FPS and 30 fps lock addedPerformance weak, timing speed rubberbanding
Splatoon Raiders2.0.0Rust textures now renderBlack screen in the tutorial, flickering text box
Splatoon Raiders2.1.0aText box and tutorial black screen fixed (thanks to Funne Monkee)HDR broken
Splatoon Raiders2.5.0Should look better (Funne Monkee)–
Mario Kart World2.0.0Now goes in game–
Mario Kart World2.5.0Dynamic FPS and 30 fps lock added–
Fire Emblem: Fortune’s Weave2.5.0Initial support, “not ready” (thanks to Duck912)–
Zelda: Ocarina of Time2.7.7Initial support, Windows 64-bit only, very experimental“Stuff is broken”; AMD not supported

Other changes: FSR 3 with frame generation merged from main Eglantine by Djihads80 (2.0.0); NUP and NSP Switch 2 support thanks to smarkyie, sylvieistaken, a55uka and Djihads80 (2.5.0).

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Settings the notes ask for

  • 12GB DRAM: turn on the 12GB DRAM memory setting in the emulator (2.5.0 notes).
  • 32 GB page file or swap: make sure Windows has at least 32 GB of page file, or Linux at least 32 GB of swap.
  • Only one frame-rate lock at a time: the notes say in capitals “PLEASE ONLY USE 1 DYNAMIC/30 LOCK AT A TIME”. Pick either Dynamic FPS or the 30 fps lock for a game, not both.
  • AMD: the 2.7.7 notes say not to bother on AMD GPUs for that build. On AMD, compare Orchid.

If your PC runs out of memory with an error like “Failed to allocate … backing memory”, the page file is the first thing to check; the same applies to Lichii (see requirements). Controller setup is covered in the controller guide.

PokeDinner vs Eglantine vs Lichii

PokeDinnerEglantineLichii
Wheregit.eden-emu.dev/Franseven/PokeDinner-a-Eglantine-Forkgithub.com/Eglantine-Community/Eglantinegithub.com/zortos293/Lichii
Latest2.7.7 (November 5, 2026); 2.5.0 for all platformsv0.1.0-rc3 (November 8, 2026)build 130 (November 9, 2026)
FocusPokopia, Bananza, Splatoon RaidersBroad compatibility; Mario Kart World and Splatoon Raiders in its READMEOcarina of Time, Star Fox, Mario Tennis Fever
PlatformsWindows, Linux, macOS (2.5.0); Windows only (2.7.7)Windows, Linux x86_64/ARM64, macOSWindows, Linux x86_64/ARM64, macOS
Release downloads463623,1611,125,530

For a pick by game and graphics card across every fork, see the Switch 2 emulator forks guide. Lichii’s own game list is on Lichii compatibility.

How to avoid fake PokeDinner downloads

  • Release files are on git.eden-emu.dev/Franseven/PokeDinner-a-Eglantine-Fork/releases. File names and bytes match the table above.
  • There is no PokeDinner APK or iPhone app.
  • Any download that bundles Pokopia, keys or firmware did not come from the repository.

Recommended controllers for Lichii (SDL3 & gyro)

Lichii reads gamepads through SDL3 (including HID command 300 motion). Standard Xbox pads have no gyroscope, so games that use motion aiming or tilt steering (such as Mario Kart World or Ocarina of Time) need a DualSense or aSwitch-style pad, while TMR/Hall sticks prevent drift:

ControllerGyro in Lichii (SDL3)Why pick itAmazon
Sony DualSenseYes (USB-C & Bluetooth)Confirmed working in Mario Kart World (#523); full SDL3 gyro on Windows, macOS & LinuxView on Amazon →
GameSir Cyclone 2Switch mode / PCTMR electromagnetic sticks (no drift) + Hall/micro-switch triggers for PC & Switch 2View on Amazon →
8BitDo Ultimate 2 BluetoothSwitch modeNintendo ABXY layout, TMR sticks and charging dock for Switch 2 & WindowsView on Amazon →
Xbox Wireless ControllerNo gyroPlug-and-play XInput on Windows & Steam Deck (named in upstream Deck notes)View on Amazon →

As an Amazon Associate, this site earns from qualifying purchases. Full button profiles and Linux udev rules: controller setup guide.

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A heap of fresh lychees with their pink, bumpy shells, on a white ground
Lychees (Litchi chinensis).

Common questions

What is PokeDinner?

PokeDinner is a Switch 2 emulator fork by Franseven, hosted on the Eden project’s Git server at git.eden-emu.dev/Franseven/PokeDinner-a-Eglantine-Fork. Its description: “A fork based on Eglantine which is based on Eden. With commits from different forks all around, primary focus is Pokopia but other may also work.”

Which PokeDinner version should I download?

For Pokémon Pokopia, Donkey Kong Bananza and Splatoon Raiders, 2.5.0 (November 3, 2026): it is the newest release with Windows, Linux and macOS files and has the Raiders and DK fixes. 2.7.7 is Windows-only and only adds initial Ocarina of Time support; its own notes say “stuff is broken” and other games may be broken and untested.

How much memory does PokeDinner need?

The 2.5.0 notes say to have at least 32 GB of page file (Windows) or swap (Linux) and to turn on the 12GB DRAM setting in the emulator.

Why does PokeDinner run at the wrong speed?

The 2.5.0 notes ask you to use only one Dynamic FPS or 30 FPS lock at a time. Turning on more than one at once can fight over the game’s timing. For Donkey Kong Bananza the notes also say performance is weak and timing speed is rubberbanding for now.

Does PokeDinner work on AMD graphics cards?

The 2.7.7 notes say “if you on AMD GPU don’t even bother” for that Ocarina of Time build. The community fork guide riyadhHDA/wichforks reports the 2.5.0 30 FPS option as a recent Donkey Kong Bananza result on AMD. For AMD in general, see Orchid.

Is PokeDinner on GitHub?

The releases are on the Eden Git server (Forgejo/Gitea), not GitHub. Orchid’s README mentions a GitHub mirror at Apollo422/PokeDinner, but the release files on this page all come from git.eden-emu.dev.

Should I open issues for 2.7.7?

No. The 2.7.7 notes say “do not open issues” and that the code will be public with a stable release later.

Does PokeDinner include games, keys or firmware?

No. The downloads are the emulator only. Use your own game and system files; this site does not link to or explain how to obtain them.